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Author Topic: Collision detection sfml 2.0  (Read 12791 times)

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Christopher Jozwiak

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Collision detection sfml 2.0
« on: December 13, 2012, 03:48:20 am »
How would i perform a simple box collision detection in sfml?
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Jebbs

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Re: Collision detection sfml 2.0
« Reply #1 on: December 13, 2012, 04:14:05 am »
The sf::Rect class has the methods Rect.contains and Rect.intersects, so for basic collision detection I would say that's a good place to start.
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eXpl0it3r

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Re: Collision detection sfml 2.0
« Reply #2 on: December 13, 2012, 10:11:56 am »
Maybe my small example could give you some insights. ;)
But keep in mind that it's not finished at all.
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Christopher Jozwiak

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Re: Collision detection sfml 2.0
« Reply #3 on: December 14, 2012, 01:13:26 am »
Okay what I'm trying to do is make a classic Snake game.  I think i would need to use something like object.GetGlobalBounds().contains().  Then I'm unsure what to put in the contains function.  I put in a number and a point?  What would the point be?
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eXpl0it3r

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Re: Collision detection sfml 2.0
« Reply #4 on: December 14, 2012, 02:13:04 am »
You should start using the documentation, which explains what a class/function does.

The contains() function either takes 2 floats or a sf::Vector2f and simply checks if a point (defined by the 2 floats or the sf::Vector2f) is within the sf::Rect that is returned by getGlobalBounds(), which essentially the bounding box of the sprite, describe in the 'world' coordinates.
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Christopher Jozwiak

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Re: Collision detection sfml 2.0
« Reply #5 on: December 14, 2012, 03:04:59 am »
Okay so I tried
if (object.getGlobalBounds().intersects( player.getGlobalBounds())){
            
            touching = true;
         }
         if (touching == true){
            player.move(0,0);
         }


:-\
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FRex

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Re: Collision detection sfml 2.0
« Reply #6 on: December 14, 2012, 03:51:07 am »
move(0,0) moves the object 0 pixels to the right and 0 pixels down = nothing.
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Christopher Jozwiak

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Re: Collision detection sfml 2.0
« Reply #7 on: December 14, 2012, 03:51:32 am »
Never mind.  Made a statement print out on the command line if the collision was true.  I just think my player.move method needs to be changed.  When the event polls i think it overruns the collision and the player keeps moving despite the player.move(0,0).
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kryton9

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Re: Collision detection sfml 2.0
« Reply #8 on: March 18, 2013, 05:23:12 am »
Maybe my small example could give you some insights. ;)
But keep in mind that it's not finished at all.

Thanks, that is a great example to study!