sleeeeeeeeep! Dx xd.
I just forked Cocos2D to build from there my own game engine, I noticed many things about Cocos2d (besides they sloooow development). They use
pygame's audio module, OMG, they don't have spatial audio compared with SFML!.
So, among the changes that I want to do, I want to change pygame's audio module for Sonkun's SFML binding's audio module.
May I just can copy /usr/lib/python2.7/site-packages/sfml/audio.so file and place it on <project>/cocos/audio/ and start coding or I need to take care about more tough things?
cheers!