Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Picking a GUI for a game  (Read 1771 times)

0 Members and 1 Guest are viewing this topic.

vro

  • Newbie
  • *
  • Posts: 44
    • View Profile
Picking a GUI for a game
« on: April 27, 2013, 12:28:46 am »
It's been a while since I've used SFML; is there a consensus on which GUI to use for a game built with SFML? I've seen quite a few on the forum, but I was wondering if there was kind of a "go to" GUI that most of you use, or one that is more popular/stable than others?

The Terminator

  • Full Member
  • ***
  • Posts: 224
  • Windows and Mac C++ Developer
    • View Profile
Re: Picking a GUI for a game
« Reply #1 on: April 27, 2013, 04:31:50 am »
SFGUI and TGUI are the most popular. If you wanted my opinion, I think SFGUI is much nicer on the eyes plus easier to use.
Current Projects:
Technoport

vro

  • Newbie
  • *
  • Posts: 44
    • View Profile
Re: Picking a GUI for a game
« Reply #2 on: April 27, 2013, 05:26:45 am »
Cool! I'll check both of those out in more detail. Thanks for the input!