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Exodus : SFML based windows Metroidvania game
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Topic: Exodus : SFML based windows Metroidvania game (Read 18691 times)
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coco
Newbie
Posts: 26
Re: Exodus : SFML based windows Metroidvania game
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Reply #15 on:
February 08, 2013, 05:47:00 pm »
@mateandmetal => Thanks =)
Yes, boss animations are stored in huge spritesheet textures ( like all animations ), from 3 to 5 per boss. Spritesheets are absolutly needed to optimize RAM use for textures.
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Last Edit: February 08, 2013, 05:49:23 pm by coco
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Exodus website
Exodus Alpha website
Lo-X
Hero Member
Posts: 618
Re: Exodus : SFML based windows Metroidvania game
«
Reply #16 on:
February 10, 2013, 08:09:51 pm »
I'll test that this week. Sorry I was in Lyon the few past day and I haven't had time to re-test :/
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Loïc Boutter
Lo-X
Hero Member
Posts: 618
Re: Exodus : SFML based windows Metroidvania game
«
Reply #17 on:
April 30, 2013, 10:04:32 pm »
The developpers haven't announce it here yet, but Exodus is available for pre-orders and in demo here :
http://galhmac-game-studio.com/exodus-pre-order/
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Loïc Boutter
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Exodus : SFML based windows Metroidvania game