Is there a way to pan audio other than spatialization?
When using spatialization, the audio doesn't pan smoothly. For example, I have a sound whose position I'm moving from the left of the listener to the right of the listener.
The sound pans like this: first the sound starts getting louder in the left channel, then when it goes over the listeners position it suddenly jumps to the right channel and starts fading.
When panning from left to right, it should first play only on the left channel and then the sound on the right channel should start getting louder, and when the sound is in the middle both channels are at the same volume.
Here is a picture illustrating what I mean:
I'm using Windows XP and SFML 1.4.