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Topic: SFML 2.0 (Read 1881 times)
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wvtrammell
Jr. Member
Posts: 70
SFML 2.0
«
on:
May 09, 2013, 02:58:27 am »
I am running OSX 10.8.3 & Xcode 4.6.2 (clang)
I downloaded SFML 2.0 ((MAC OS X Clang (OS X 10.8+).
I installed the various files in their respective places (FRAMEWORKS etc.)
What else do I need to do?
Specify location of Tutorial or specific instructions for a newbee please.
Warren Trammell
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Grimshaw
Hero Member
Posts: 631
Nephilim SDK
Re: SFML 2.0
«
Reply #1 on:
May 09, 2013, 03:54:04 am »
Just create a new empty project, add a file with the basic sample of SFML and try to compile.. After having included the headers properly and linked to the frameworks, its done! should just run!
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Indie game developer -
http://daevatheory.com/
Engine -
https://github.com/DevilWithin/Nephilim
http://www.packtpub.com/sfml-game-development/book
wvtrammell
Jr. Member
Posts: 70
Re: SFML 2.0
«
Reply #2 on:
May 09, 2013, 04:49:17 am »
I get 1 warning and 25 error messages
Apple Mach-O Linker (ld) Warning
Apple Mach-O Linker (ld) Errors
How do I Include headers & link to frameworks?
Thanks
Warren
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Jebbs
Sr. Member
Posts: 358
DSFML Developer
Re: SFML 2.0
«
Reply #3 on:
May 09, 2013, 05:39:48 am »
There is a tutorial for setting up a project on mac with xcode. Maybe you missed it?
http://www.sfml-dev.org/tutorials/2.0/start-osx.php
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DSFML
- SFML for the D Programming Language.
wvtrammell
Jr. Member
Posts: 70
Re: SFML 2.0
«
Reply #4 on:
May 09, 2013, 06:07:27 am »
I tried Cmake according to the tutorial. I was then told not to use Cmake.
Is there something else to do after installing the various files from SFML 2.0 in their appropriate folders?
Thanks
Warren Trammell
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