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Author Topic: Time.aSeconds returns 1e-006 ?  (Read 4873 times)

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Chi

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Time.aSeconds returns 1e-006 ?
« on: March 15, 2013, 11:54:39 pm »
Hello all,

Quote from: cpp
        sf::Clock clock;
   sf::Time time;

   time = clock.getElapsedTime();
   std::cout << time.asSeconds() << std::endl;

if i put line 3 and 4 in the Game Loop, its shows seconds. But if  put it before the Game loop starts, it gives me a 1e-006. Why that happens?

Jebbs

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Re: Time.aSeconds returns 1e-006 ?
« Reply #1 on: March 16, 2013, 12:19:48 am »
If you do some math, you will see that this is a very small number. The reason it isn't 0 is because time IS passing as soon as the clock is created, and that number you see is that amount.
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Chi

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Re: Time.aSeconds returns 1e-006 ?
« Reply #2 on: March 16, 2013, 12:41:29 am »
Oh - you are right. I never thinked its a small number  ;D

thanks !

Sauce.

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Re: Time.aSeconds returns 1e-006 ?
« Reply #3 on: May 22, 2013, 03:30:10 am »
That would be called scientific notation my friend look it up and it might help abit

 

anything