Finally I did it. Thank you very much. Now my issue is that... the rotated views are a little distorted...
I think it is becouse the viewport dont have a exact size:
sf::View view1(sf::FloatRect(0, 0, 150, 150));
view1.setViewport(sf::FloatRect(0, 0, 0.5f, 0.33333f));
sf::View view2(sf::FloatRect(0, 0, 150, 150));
view2.setViewport(sf::FloatRect(0.5f, 0, 0.5f, 0.33333f));
view2.setRotation(90);
sf::View view3(sf::FloatRect(0, 0, 150, 150));
view3.setViewport(sf::FloatRect(0, 0.33333f, 0.5f, 0.33333f));
view3.setRotation(180);
sf::View view4(sf::FloatRect(0, 0, 150, 150));
view4.setViewport(sf::FloatRect(0.5f, 0.33333f, 0.5f, 0.33333f));
view4.setRotation(270);
sf::View view5(sf::FloatRect(0, 0, 150, 150));
view5.setViewport(sf::FloatRect(0, 0.66666f, 0.5f, 0.33333f));
view5.setRotation(45);
sf::View view6(sf::FloatRect(0, 0, 149, 149));
view6.setViewport(sf::FloatRect(0.5f, 0.66666f, 0.5f, 0.33333f));
view6.zoom(0.5f);
I mean 0.33333f... etc. Should I use 1/3?