Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: OpenGL 3.0 Support?  (Read 3527 times)

0 Members and 1 Guest are viewing this topic.

bobdobbs

  • Newbie
  • *
  • Posts: 2
    • View Profile
OpenGL 3.0 Support?
« on: April 21, 2009, 01:06:45 am »
I'm not seeing it anywhere one way or the other,  but is SFML going to/does it  support openGL 3.0/3.1 ?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
OpenGL 3.0 Support?
« Reply #1 on: April 21, 2009, 07:44:37 am »
It's in the roadmap, and already implemented in the sfml2 branch ;)
Laurent Gomila - SFML developer

Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
OpenGL 3.0 Support?
« Reply #2 on: April 21, 2009, 09:14:00 am »
What are the benefits of version 3.0? I'm rather inexperienced in that area.

SamuraiCrow

  • Newbie
  • *
  • Posts: 40
    • Yahoo Instant Messenger - samuraileumas
    • View Profile
OpenGL 3.0 Support?
« Reply #3 on: April 21, 2009, 07:20:39 pm »
http://www.opengl.org/documentation/specs/ has the specs for each revision.  I think it mostly has to do with shaders and floating point textures.

I won't be using OpenGL 3.x until it is supported by Mesa, personally.