Hi, all, I'm just wondering if it is necessary to check if graphics are actually on the screen before trying to render them? I have a lot of sprites and sf::VertexArrays in my game, and the vast majority of them aren't on the screen at any given time, so does SFML automatically handle this? Or is this something I should do on my own? The game doesn't lag at all, but I figure that I might as well optimize everything that I can.