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Author Topic: SFML and Zwoptex  (Read 1075 times)

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ManFabv

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SFML and Zwoptex
« on: May 31, 2013, 07:14:46 pm »
Hi everyone. I'm doing some tests in zwoptex and I'm wondering if there is a parser or something like that to read .plist files in SFML 1.6 in visual studio 2010.
If answer is no then how can I read .plist files? How about reading file like a text file? Or maybe with a xml parser. What do you think is the best way to implementing this feature in sfml?
Thanks.

eXpl0it3r

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Re: SFML and Zwoptex
« Reply #1 on: May 31, 2013, 08:45:38 pm »
You might want to explain what Zwoptex is and what those .plist files are, since most of us (me including) have never heard of it... ;)

Besides you shouldn't use SFML 1.6 anymore, since it's outdated, unmaintained, has less features and more bugs. SFML 2.0 is stable, has been released, is gets further developed and has quite a few things, that can make your life easier.
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ManFabv

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Re: SFML and Zwoptex
« Reply #2 on: May 31, 2013, 11:16:14 pm »
Ok, sorry about that. Zwoptex is a software that allow us to create sprite sheets. It saves an image as sprite sheet, and a .plist file with all de "frames" of the sprite sheet, so you can read this file and set the sprite's subrect for an animation. I'm terrible with the english so I hope this explanation about zwoptex helps  :)