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Topic: Next modules (Read 2707 times)
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Demone
Newbie
Posts: 11
Next modules
«
on:
June 03, 2013, 10:31:40 pm »
I thnik that if you add a nice filesystem (creating and exploring files and directories) and a utility for loading plugins at run-time SFML will be almost complete.
Keep up very good work with SFML 2.0 I'm enjoinyin it very much
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Laurent
Administrator
Hero Member
Posts: 32498
Re: Next modules
«
Reply #1 on:
June 03, 2013, 10:44:23 pm »
These topics have already been discussed before. They are out of the scope of SFML and will never be implemented.
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Laurent Gomila - SFML developer
FRex
Hero Member
Posts: 1848
Back to C++ gamedev with SFML in May 2023
Re: Next modules
«
Reply #2 on:
June 03, 2013, 10:49:05 pm »
Filesystems:
Boost/C++
http://www.boost.org/doc/libs/1_53_0/libs/filesystem/doc/index.htm
more 'conventional' and mundane
PhysFS/C
http://icculus.org/physfs/
for games and stuff like that mainly, inspired by id tech filesystems(I suggest using that unless you can find something easier, better and also zlib or MIT license)
«
Last Edit: June 03, 2013, 10:52:27 pm by FRex
»
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Demone
Newbie
Posts: 11
Re: Next modules
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Reply #3 on:
June 04, 2013, 02:34:09 am »
other libraries?
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: Next modules
«
Reply #4 on:
June 04, 2013, 09:41:27 am »
POCO C++ Libraries, and there are certainly more. Just search.
Boost is quasi-standard, Boost.Filesystem is also likely to be integrated into a future C++ standard library version. Also, it's probably the most often used portable filesystem library.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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