Hi,
At the moment, my lighting system is extremely basic. I simply lay a VertexArray over the whole screen and slowly modify its alpha channel to simulate a day/night system. However, I need to add campfires and torches, both which require a simple circular lighting radius where there is more transparency in the filter.
At the moment, I just put a yellow alpha image over where the campfire is. The only problem is that this can end up happening if there are too many fires in one area:
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Is there any way to do a simple lighting system WITHOUT shadows and WITHOUT rendertextures? I want to support as many machines as possible (not to mention that my own computer can't handle rendertextures).
This is what I'm going for:
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