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TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
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Topic: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11 (Read 10936 times)
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Glocke
Sr. Member
Posts: 289
Hobby Dev/GameDev
Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
«
Reply #15 on:
June 22, 2013, 11:21:55 am »
Quote from: Laurent on June 22, 2013, 11:03:06 am
You understood perfectly
Great
So I only need my stream-like implementation
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Glocke
Sr. Member
Posts: 289
Hobby Dev/GameDev
Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
«
Reply #16 on:
June 25, 2013, 05:00:38 pm »
I'm going to rename it to "sfNet - Simple and Fast Networking", stay at the dependency "SFML-2.0" and I will add UDP-support for client-server structure.
I'll update this thread when it's done
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