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Author Topic: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11  (Read 10936 times)

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Glocke

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Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
« Reply #15 on: June 22, 2013, 11:21:55 am »
You understood perfectly ;)

Great :) So I only need my stream-like implementation :)
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
« Reply #16 on: June 25, 2013, 05:00:38 pm »
I'm going to rename it to "sfNet - Simple and Fast Networking", stay at the dependency "SFML-2.0" and I will add UDP-support for client-server structure.

I'll update this thread when it's done :)
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

 

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