Hello! I am writing a game, I would like to know the maths and the terms relating on working with times.
For example, a character reloads its weapon for 1.25 seconds, spawning enemy every 10 seconds, spawning for 3 seconds before game start, etc etc what is the math behind this?
Can you teach how this is done, at least some formula will do. I am not particularly good in numbers so...
Also, I am using the technique in fps where it remains constant all through out regardless of the CPU speed.
So I am rendering using that.
Thanks.