Is this possible, or is there another good solution to development on a Mac. Basically I'm using Netbeans for the Windows and Linux ports of my project and would love to be able to use NetBeans for the Mac port to keep everything as similar as possible.
I'm making some progress I think, but I'm drowning in dependency hell trying to get it to link properly. I think the amount of errors relating to Cocoa mean I'm missing something critical.
Undefined symbols:
"sf::priv::WindowImplCocoa::WindowImplCocoa(void*, sf::WindowSettings&)", referenced from:
sf::priv::WindowImpl::New(void*, sf::WindowSettings&)in libsfml-window-s.a(WindowImpl.o)
"_CGDisplayCurrentMode", referenced from:
sf::priv::VideoModeSupport::GetDesktopVideoMode() in libsfml-window-s.a(VideoModeSupport.o)
"_CFArrayGetCount", referenced from:
sf::priv::VideoModeSupport::GetSupportedVideoModes(std::vector<sf::VideoMode, std::allocator<sf::VideoMode> >&)in libsfml-window-s.a(VideoModeSupport.o)
"_CFDictionaryGetValue", referenced from:
sf::priv::VideoModeSupport::GetDesktopVideoMode() in libsfml-window-s.a(VideoModeSupport.o)
sf::priv::VideoModeSupport::GetDesktopVideoMode() in libsfml-window-s.a(VideoModeSupport.o)
sf::priv::VideoModeSupport::GetDesktopVideoMode() in libsfml-window-s.a(VideoModeSupport.o)
sf::priv::VideoModeSupport::GetSupportedVideoModes(std::vector<sf::VideoMode, std::allocator<sf::VideoMode> >&)in libsfml-window-s.a(VideoModeSupport.o)
sf::priv::VideoModeSupport::GetSupportedVideoModes(std::vector<sf::VideoMode, std::allocator<sf::VideoMode> >&)in libsfml-window-s.a(VideoModeSupport.o)
sf::priv::VideoModeSupport::GetSupportedVideoModes(std::vector<sf::VideoMode, std::allocator<sf::VideoMode> >&)in libsfml-window-s.a(VideoModeSupport.o)
Any ideas?
Cheers,
Nick