Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML Book Topics  (Read 884 times)

0 Members and 1 Guest are viewing this topic.

Michalus

  • Newbie
  • *
  • Posts: 8
    • View Profile
    • Email
SFML Book Topics
« on: July 12, 2013, 11:57:04 pm »
What are the Topics of the new SFML Book?
Is in the Book only explained how I can  draw something, or I can play sounds usw.., or is there explained how to structure a game, too?
Know someone tutorials about the structure from a game?

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6286
  • Thor Developer
    • View Profile
    • Bromeon
Re: SFML Book Topics
« Reply #1 on: July 13, 2013, 12:30:59 am »
The book explains how to build a game using the different modules of SFML. The design of the game architecture is explained, and SFML components are embedded to it when multimedia functionality is required. For example, the book introduces the sf::Sound class and describes how to play an explosion sound.

A list of topics can be found here: http://www.packtpub.com/sfml-game-development/book
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development: