Thanks Laurent for the fast response. Good point, but since I can increase the FPS when decreasing the number of calls to the drawing function, I think that is not the case right? In other words, Am I correct to assume that if vsync was already activated by the card, I would never get more than 60 FPS?
I did some tests and the answer to my question is: no. It is not a slow rendering problem.
Just my notebook is limited to 112 FPS with 2 drawings (60 FPS when I increase the scale). If I scale the size of the window to be rendered, it decreases the FPS. I do not remember the OpenGL pipeline, but would not culling help somewhat in this rasterization process by eliminating the out of the screen object?
Is there something in the shader that can be done to help in this respect?