Recently I was working on one of my Projects, and I got into writing the UI. Finally got around to adding more Fonts, however when ever I attempt to "Use" a font the program crashes with a Segmentation Fault. I have verified the font data did load, and it's there. However, when I assign an sf::String(SFML 1.6) OR sf::Text(SFML 2.1) the same issue occurs but with a slightly different outcome.
No source available for "sf::Font::GetCharacterSize() at 0xb7f4ccd4"
Even using just basic code it still occurs with the same result.
sf::Font font;
if(font.LoadFromFile("/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM Grid Font Bold.ttf"))
this->m_text.SetFont(font);
The original font data is stored in a list which is assigned an ID. I changed it to this basic code to see if it was
a problem within the list. Which it wasn't.
Font Path:
/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM Grid Font Bold.ttf
Here's the actual class code if it's needed.
.CPP
//============================================================================
// Name : BBasicString.cpp
// Author : M.Y(Mike)
// Version : 1.0.0
// Description : A basic "Printable string" for a Graphics Panel.
//============================================================================
#include "BUI_System/BUIObjects.h"
#include "BUI_Text/BBasicString.h"
#include "BUI_System/Properties.hpp"
#include "BUI_System/BUIFontCollection.h"
#include <ec_dbg.h>
/**
* Default Constructor
* @param text
* @param name
* @param position
* @param textscale
* @param R
* @param G
* @param B
* @param A
* @param CentredText
*/
B_BasicString::B_BasicString ( const std::string& text ,
const std::string& name ,
EC_V2Point < float > position ,
float textscale ,
double R ,
double G ,
double B ,
double A ,
bool CentredText )
: BUIControl ( name , position )
{
m_centreText = CentredText;
this->SetComponentType ( BUI_TEXT );
this->SetRGAB ( R , G , B , A );
this->SetFontScale ( textscale );
this->SetText ( text );
this->SetPosition ( position );
}
/**
* Copy Constructor
* @param source
*/
B_BasicString::B_BasicString ( const B_BasicString& source )
: BUIControl ( source )
{
this->m_R = source.m_R;
this->m_G = source.m_G;
this->m_B = source.m_B;
this->m_A = source.m_A;
this->m_text = sf::String ( source.m_text );
this->m_centreText = source.m_centreText;
}
/**
* Deconstructor
*/
B_BasicString::~B_BasicString ( )
{
}
/**
* Gets the runtime type a string
*/
const char* B_BasicString::GetRuntimeType ( ) const{
return BUI_BASICLABEL;
}
/**
* Callback
*/
void B_BasicString::Callback ( const char* caller )
{
}
/**
* Callback
*/
void B_BasicString::Callback ( BaseCallbackObject* object )
{
}
/**
* Callback
*/
void B_BasicString::Callback ( )
{
}
/**
* Draws the label
* @param window
*/
void B_BasicString::Draw ( sf::RenderWindow& window )
{
window.Draw ( this->m_text );
}
/**
* Gets the intensity of ALPHA.
* @return
*/
double B_BasicString::GetA ( ) const
{
return m_A;
}
/**
* Sets the intensity of ALPHA.
* @param A
*/
void B_BasicString::SetA ( double A )
{
m_A = A;
}
/**
* Gets the intensity of BLUE.
* @return
*/
double B_BasicString::GetB ( ) const
{
return m_B;
}
/**
* Sets the intensity of BLUE
* @param B
*/
void B_BasicString::SetB ( double B )
{
m_B = B;
}
/**
* Gets the intensity of GREEN.
* @return
*/
double B_BasicString::GetG ( ) const
{
return m_G;
}
/**
* Gets the intensity of RED.
* @return
*/
double B_BasicString::GetR ( ) const
{
return m_R;
}
/**
* Sets the text font scale
* @param fontScale
*/
void B_BasicString::SetFontScale ( float fontScale )
{
m_text.SetSize ( fontScale );
}
/**
* Gets the text of the label
* @return
*/
const std::string B_BasicString::GetText ( ) const
{
return std::string ( m_text.GetText ( ) );
}
/**
* Sets the text of the label
* @param str
*/
const void B_BasicString::SetText ( const std::string& str )
{
this->m_text.SetText ( str );
}
/**
* Sets the intensity of RED.
* @param R
*/
void B_BasicString::SetR ( double R )
{
m_R = R;
}
/**
* Sets the intensity of GREEN.
* @param G
*/
void B_BasicString::SetG ( double G )
{
m_G = G;
}
/**
* Updates the label
*/
void B_BasicString::Update ( )
{
this->m_text.SetColor ( sf::Color ( m_R , m_G , m_B , m_A ) );
}
/**
* Sets the RED, GREEN, BLUE and ALPHA color intensities.
* All default is 255,255,255,255
* @param R
* @param G
* @param B
* @param A
*/
void B_BasicString::SetRGAB ( double R , double G , double B , double A )
{
m_R = R;
m_B = B;
m_G = G;
m_A = A;
}
/**
* Sets the position of the label on screen.
* @param Position
*/
void B_BasicString::SetPosition ( const EC_V2Point < float >& Position )
{
BUIControl::SetPosition ( Position );
if ( ! this->m_centreText )
this->m_text.SetPosition ( Position.X , Position.Y );
else {
float positionX = ( this->m_position.X
- ( this->m_text.GetRect ( ).GetWidth ( ) / 2 ) );
float positionY = ( this->m_position.Y
- ( this->m_text.GetRect ( ).GetHeight ( ) / 2 ) );
m_text.SetPosition ( positionX , positionY );
}
}
/**
* Sets the font by ID
* @param FONT_ID
*/
void B_BasicString::SetActiveFont ( unsigned int FONT_ID ) {
sf::Font font;
if(font.LoadFromFile("/home/mike/Bitwise BACKUP/Bitwise/Linux/Game/Graphic/Materials/WLM.ttf"))
this->m_text.SetFont(font);
}
.H
//============================================================================
// Name : BBasicString.h
// Author : M.Y(Mike)
// Version : 1.0.0
// Description : A label
//============================================================================
#ifndef BBASICSTRING_H_
#define BBASICSTRING_H_
#include "BUIControl.h"
#include "BUI_System/BUIObjects.h"
/**
* A "Label" or a "Drawable Text Control"
*/
class B_BasicString : public BUIControl {
sf::String m_text;
bool m_centreText;
double m_R , m_G , m_B , m_A;
public:
/**
* Default Constructor
* @param text
* @param name
* @param position
* @param textscale
* @param R
* @param G
* @param B
* @param A
*/
B_BasicString ( const std::string& text ,
const std::string& name ,
EC_V2Point < float > position ,
float textscale = BUI_DEFAULT_TEXTSIZE ,
double R = 255 ,
double G = 255 ,
double B = 255 ,
double A = 255 ,
bool CentredText = false );
/**
* Copy Constructor
*/
B_BasicString ( const B_BasicString& source );
/**
* Deconstructor
*/
virtual ~B_BasicString ( );
/**
* Gets the type of this class as a string.
* @return
*/
virtual const char* GetRuntimeType ( ) const;
/**
* Callback with a string argument virtual
* @param caller
*/
virtual void Callback ( const char* caller );
/**
* Callback argument
*/
virtual void Callback ( BaseCallbackObject* object );
/**
* Callback with no name
*/
virtual void Callback ( );
/**
* Draws the panel on the screen
* @param window
*/
virtual void Draw ( sf::RenderWindow& window );
/**
* Updates the control
*/
virtual void Update ( );
/**
* Sets the scale of the font
* @param fontScale
*/
virtual void SetFontScale ( float fontScale = BUI_DEFAULT_TEXTSIZE );
/**
* Gets the text of the label
* @return
*/
virtual const std::string GetText ( ) const;
/**
* Sets the text of the label.
* @param str
*/
virtual const void SetText ( const std::string& str );
/**
* Gets the intensity of ALPHA.
* @return
*/
virtual double GetA ( ) const;
/**
* Sets the intensity of ALPHA.
* @param G
*/
virtual void SetA ( double A );
/**
* Gets the intensity of BLUE.
* @return
*/
virtual double GetB ( ) const;
/**
* Sets the intensity of BLUE.
* @param G
*/
virtual void SetB ( double B );
/**
* Gets the intensity of GREEN.
* @return
*/
virtual double GetG ( ) const;
/**
* Sets the intensity of GREEN.
* @param G
*/
virtual void SetG ( double G );
/**
* Gets the intensity of RED.
* @return
*/
virtual double GetR ( ) const;
/**
* Sets the intensity of RED.
* @param R
*/
virtual void SetR ( double R );
/**
* Sets the RED, GREEN, BLUE and ALPHA color intensities.
* All default is 255,255,255,255
* @param R
* @param G
* @param B
* @param A
*/
virtual void SetRGAB ( double R = 255 ,
double G = 255 ,
double B = 255 ,
double A = 255 );
/**
* Sets the position of label on screen
* @param Position
*/
virtual void SetPosition ( const EC_V2Point < float >& Position );
/** Sets the font by ID.
* @param FONT_ID
*/
virtual void SetActiveFont(unsigned int FONT_ID);
};
#endif /* BBASICSTRING_H_ */
Engine's Log Output(Probably not much help but I'll post it anyway).
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Frame Size to [360,230]
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Window Stat Size to [360,230]
[MSG]::[BUI_SetScreenRes]: BUI_SetScreenRes: Screen Fix is enabled
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,0] to [16,16]
[MSG]::[Textures::AddCategory]: Created Texture Category Game
[MSG]::[Textures::AddTextureKey]: 0 is now a child of category Game
[MSG]::[]: Tile ID 0 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,0] to [32,16]
[MSG]::[Textures::AddTextureKey]: 1 is now a child of category Game
[MSG]::[]: Tile ID 1 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,0] to [48,16]
[MSG]::[Textures::AddTextureKey]: 2 is now a child of category Game
[MSG]::[]: Tile ID 2 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,0] to [64,16]
[MSG]::[Textures::AddTextureKey]: 3 is now a child of category Game
[MSG]::[]: Tile ID 3 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,0] to [80,16]
[MSG]::[Textures::AddTextureKey]: 4 is now a child of category Game
[MSG]::[]: Tile ID 4 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,0] to [96,16]
[MSG]::[Textures::AddTextureKey]: 5 is now a child of category Game
[MSG]::[]: Tile ID 5 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,16] to [16,32]
[MSG]::[Textures::AddTextureKey]: 10 is now a child of category Game
[MSG]::[]: Tile ID 10 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,16] to [32,32]
[MSG]::[Textures::AddTextureKey]: 11 is now a child of category Game
[MSG]::[]: Tile ID 11 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,16] to [48,32]
[MSG]::[Textures::AddTextureKey]: 12 is now a child of category Game
[MSG]::[]: Tile ID 12 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,16] to [64,32]
[MSG]::[Textures::AddTextureKey]: 13 is now a child of category Game
[MSG]::[]: Tile ID 13 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,16] to [80,32]
[MSG]::[Textures::AddTextureKey]: 14 is now a child of category Game
[MSG]::[]: Tile ID 14 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,16] to [80,32]
[MSG]::[Textures::AddTextureKey]: 15 is now a child of category Game
[MSG]::[]: Tile ID 15 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,16] to [96,32]
[MSG]::[Textures::AddTextureKey]: 16 is now a child of category Game
[MSG]::[]: Tile ID 16 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,16] to [112,32]
[MSG]::[Textures::AddTextureKey]: 17 is now a child of category Game
[MSG]::[]: Tile ID 17 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,32] to [16,48]
[MSG]::[Textures::AddTextureKey]: 20 is now a child of category Game
[MSG]::[]: Tile ID 20 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,32] to [32,48]
[MSG]::[Textures::AddTextureKey]: 21 is now a child of category Game
[MSG]::[]: Tile ID 21 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,32] to [48,48]
[MSG]::[Textures::AddTextureKey]: 22 is now a child of category Game
[MSG]::[]: Tile ID 22 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,32] to [64,48]
[MSG]::[Textures::AddTextureKey]: 23 is now a child of category Game
[MSG]::[]: Tile ID 23 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,32] to [80,48]
[MSG]::[Textures::AddTextureKey]: 24 is now a child of category Game
[MSG]::[]: Tile ID 24 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,48] to [16,64]
[MSG]::[Textures::AddTextureKey]: 30 is now a child of category Game
[MSG]::[]: Tile ID 30 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,48] to [32,64]
[MSG]::[Textures::AddTextureKey]: 31 is now a child of category Game
[MSG]::[]: Tile ID 31 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,48] to [48,64]
[MSG]::[Textures::AddTextureKey]: 32 is now a child of category Game
[MSG]::[]: Tile ID 32 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,48] to [64,64]
[MSG]::[Textures::AddTextureKey]: 33 is now a child of category Game
[MSG]::[]: Tile ID 33 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,48] to [80,64]
[MSG]::[Textures::AddTextureKey]: 34 is now a child of category Game
[MSG]::[]: Tile ID 34 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,64] to [16,80]
[MSG]::[Textures::AddTextureKey]: 40 is now a child of category Game
[MSG]::[]: Tile ID 40 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,64] to [32,80]
[MSG]::[Textures::AddTextureKey]: 41 is now a child of category Game
[MSG]::[]: Tile ID 41 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,64] to [48,80]
[MSG]::[Textures::AddTextureKey]: 42 is now a child of category Game
[MSG]::[]: Tile ID 42 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,64] to [64,80]
[MSG]::[Textures::AddTextureKey]: 43 is now a child of category Game
[MSG]::[]: Tile ID 43 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,80] to [16,96]
[MSG]::[Textures::AddTextureKey]: 50 is now a child of category Game
[MSG]::[]: Tile ID 50 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,80] to [32,96]
[MSG]::[Textures::AddTextureKey]: 51 is now a child of category Game
[MSG]::[]: Tile ID 51 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,80] to [48,96]
[MSG]::[Textures::AddTextureKey]: 52 is now a child of category Game
[MSG]::[]: Tile ID 52 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,80] to [64,96]
[MSG]::[Textures::AddTextureKey]: 53 is now a child of category Game
[MSG]::[]: Tile ID 53 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,80] to [16,96]
[MSG]::[Textures::AddTextureKey]: 60 is now a child of category Game
[MSG]::[]: Tile ID 60 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,80] to [32,96]
[MSG]::[Textures::AddTextureKey]: 61 is now a child of category Game
[MSG]::[]: Tile ID 61 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,80] to [48,96]
[MSG]::[Textures::AddTextureKey]: 62 is now a child of category Game
[MSG]::[]: Tile ID 62 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,80] to [64,96]
[MSG]::[Textures::AddTextureKey]: 63 is now a child of category Game
[MSG]::[]: Tile ID 63 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,96] to [16,112]
[MSG]::[Textures::AddTextureKey]: 70 is now a child of category Game
[MSG]::[]: Tile ID 70 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,96] to [32,112]
[MSG]::[Textures::AddTextureKey]: 71 is now a child of category Game
[MSG]::[]: Tile ID 71 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,96] to [48,112]
[MSG]::[Textures::AddTextureKey]: 72 is now a child of category Game
[MSG]::[]: Tile ID 72 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,96] to [64,112]
[MSG]::[Textures::AddTextureKey]: 73 is now a child of category Game
[MSG]::[]: Tile ID 73 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,112] to [16,128]
[MSG]::[Textures::AddTextureKey]: 80 is now a child of category Game
[MSG]::[]: Tile ID 80 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,112] to [32,128]
[MSG]::[Textures::AddTextureKey]: 81 is now a child of category Game
[MSG]::[]: Tile ID 81 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,112] to [80,128]
[MSG]::[Textures::AddTextureKey]: 82 is now a child of category Game
[MSG]::[]: Tile ID 82 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,112] to [96,128]
[MSG]::[Textures::AddTextureKey]: 83 is now a child of category Game
[MSG]::[]: Tile ID 83 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,112] to [112,128]
[MSG]::[Textures::AddTextureKey]: 84 is now a child of category Game
[MSG]::[]: Tile ID 84 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,128] to [16,144]
[MSG]::[Textures::AddTextureKey]: 90 is now a child of category Game
[MSG]::[]: Tile ID 90 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,128] to [32,144]
[MSG]::[Textures::AddTextureKey]: 91 is now a child of category Game
[MSG]::[]: Tile ID 91 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,144] to [48,160]
[MSG]::[Textures::AddTextureKey]: 100 is now a child of category Game
[MSG]::[]: Tile ID 100 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,144] to [64,160]
[MSG]::[Textures::AddTextureKey]: 101 is now a child of category Game
[MSG]::[]: Tile ID 101 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,160] to [16,176]
[MSG]::[Textures::AddTextureKey]: 110 is now a child of category Game
[MSG]::[]: Tile ID 110 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,160] to [32,176]
[MSG]::[Textures::AddTextureKey]: 111 is now a child of category Game
[MSG]::[]: Tile ID 111 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,160] to [48,176]
[MSG]::[Textures::AddTextureKey]: 112 is now a child of category Game
[MSG]::[]: Tile ID 112 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,160] to [64,176]
[MSG]::[Textures::AddTextureKey]: 113 is now a child of category Game
[MSG]::[]: Tile ID 113 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,160] to [80,176]
[MSG]::[Textures::AddTextureKey]: 114 is now a child of category Game
[MSG]::[]: Tile ID 114 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,160] to [96,176]
[MSG]::[Textures::AddTextureKey]: 115 is now a child of category Game
[MSG]::[]: Tile ID 115 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,160] to [112,176]
[MSG]::[Textures::AddTextureKey]: 116 is now a child of category Game
[MSG]::[]: Tile ID 116 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,160] to [128,176]
[MSG]::[Textures::AddTextureKey]: 117 is now a child of category Game
[MSG]::[]: Tile ID 117 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [128,160] to [144,176]
[MSG]::[Textures::AddTextureKey]: 118 is now a child of category Game
[MSG]::[]: Tile ID 118 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [144,160] to [160,176]
[MSG]::[Textures::AddTextureKey]: 119 is now a child of category Game
[MSG]::[]: Tile ID 119 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [160,160] to [176,176]
[MSG]::[Textures::AddTextureKey]: 120 is now a child of category Game
[MSG]::[]: Tile ID 120 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [176,160] to [192,176]
[MSG]::[Textures::AddTextureKey]: 121 is now a child of category Game
[MSG]::[]: Tile ID 121 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [192,160] to [208,176]
[MSG]::[Textures::AddTextureKey]: 122 is now a child of category Game
[MSG]::[]: Tile ID 122 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [208,160] to [224,176]
[MSG]::[Textures::AddTextureKey]: 123 is now a child of category Game
[MSG]::[]: Tile ID 123 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,144] to [80,160]
[MSG]::[Textures::AddTextureKey]: 124 is now a child of category Game
[MSG]::[]: Tile ID 124 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [80,144] to [96,160]
[MSG]::[Textures::AddTextureKey]: 125 is now a child of category Game
[MSG]::[]: Tile ID 125 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,176] to [16,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,192] to [16,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,176] to [32,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,192] to [32,208]
[MSG]::[Textures::AddTextureKey]: 131 is now a child of category Game
[MSG]::[]: Tile ID 131 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,176] to [64,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,192] to [64,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,176] to [80,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [64,192] to [80,208]
[MSG]::[Textures::AddTextureKey]: 132 is now a child of category Game
[MSG]::[]: Tile ID 132 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,176] to [112,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,192] to [112,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,208] to [112,224]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,176] to [128,192]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,192] to [128,208]
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,208] to [128,224]
[MSG]::[Textures::AddTextureKey]: 133 is now a child of category Game
[MSG]::[]: Tile ID 133 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [96,0] to [112,16]
[MSG]::[Textures::AddTextureKey]: 1000 is now a child of category Game
[MSG]::[]: Tile ID 1000 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [112,0] to [128,16]
[MSG]::[Textures::AddTextureKey]: 1001 is now a child of category Game
[MSG]::[]: Tile ID 1001 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [128,0] to [144,16]
[MSG]::[Textures::AddTextureKey]: 1002 is now a child of category Game
[MSG]::[]: Tile ID 1002 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,0] to [16,16]
[MSG]::[Textures::AddTextureKey]: 2000 is now a child of category Game
[MSG]::[]: Tile ID 2000 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,0] to [32,16]
[MSG]::[Textures::AddTextureKey]: 2001 is now a child of category Game
[MSG]::[]: Tile ID 2001 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,0] to [48,16]
[MSG]::[Textures::AddTextureKey]: 2002 is now a child of category Game
[MSG]::[]: Tile ID 2002 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,0] to [64,16]
[MSG]::[Textures::AddTextureKey]: 2003 is now a child of category Game
[MSG]::[]: Tile ID 2003 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,16] to [16,32]
[MSG]::[Textures::AddTextureKey]: 2004 is now a child of category Game
[MSG]::[]: Tile ID 2004 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,16] to [32,32]
[MSG]::[Textures::AddTextureKey]: 2005 is now a child of category Game
[MSG]::[]: Tile ID 2005 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [32,16] to [48,32]
[MSG]::[Textures::AddTextureKey]: 2006 is now a child of category Game
[MSG]::[]: Tile ID 2006 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [48,16] to [64,32]
[MSG]::[Textures::AddTextureKey]: 2007 is now a child of category Game
[MSG]::[]: Tile ID 2007 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [0,32] to [16,48]
[MSG]::[Textures::AddTextureKey]: 2008 is now a child of category Game
[MSG]::[]: Tile ID 2008 added successfully
[MSG]::[BPixelProcessor::FromPixels]: Reading from [16,32] to [32,48]
[MSG]::[Textures::AddTextureKey]: 2009 is now a child of category Game
[MSG]::[]: Tile ID 2009 added successfully
[MSG]::[Folders::GetFiles]: Found Directory Level1
[MSG]::[Folders::GetFiles]: Found 1 directories matching in path /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level
[MSG]::[Folders::GetFiles]: Found 8 objects ( With Ext 'Directory) in path /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1
[MSG]::[BLevelProcessor::Commit]: Load Level Content: by Makoto(Mike)
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Processing Job A.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Starting construction for level Plains
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]0:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]1:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]2:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]3:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]4:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]5:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]6:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]7:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]8:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]9:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]10:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]11:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]12:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Finished Job /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1/A.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Processing Job B.ldf
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Starting construction for level Plains2
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]0:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]1:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]2:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]3:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]4:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]5:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]6:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]7:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]8:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]9:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]10:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]11:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessGenericMapTile]: Swapped Tile [L]2:[X]12:[Y]0
[MSG]::[B_LevelDataProcessor::ProcessLevelFile]: Finished Job /home/mike/Bitwise BACKUP (copy)/Bitwise/Linux/Game/Script/Level/Level1/B.ldf
[MSG]::[BLevels::AddLevel]: Level collection "Level1" has been added.
[MSG]::[EventQue]: Resizing Window..
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Frame Size to [360,230]
[MSG]::[BUI_SetScreenRes]: ScreenFix: Set Window Stat Size to [1678,1020]
[MSG]::[BUI_SetScreenRes]: BUI_SetScreenRes: Screen Fix is enabled
The IDE outputed no errors on build for my project. SFML 2.1 and 1.6 seem to have the problem in the same area. After assigning the fonts it crashes.
OS Is Ubuntu 12.04 LTS running Gnome 3. Graphics Card is a 9800GT 1024mb.
Any solutions?