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Author Topic: [LandS] SFML Jam Game  (Read 8639 times)

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Lo-X

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[LandS] SFML Jam Game
« on: August 04, 2013, 10:08:15 pm »
LandS - Lights and Shadow



Hi there.

This is a exploration/find the exit game. You're in a castle that is haunted by ghosts, well, you're a GhostBuster on your spare time... Get your slime gun ready and find the exit !


Please note that the game isn't fully finished, but there iseverything you need to enjoy it for a while !

Indeed it includes :
- 3 levels (tuto + 2 big levels)
- Slime
- Keys and doors
- More slime
- Lights
- Walls (if everything goes right, non-buggy)
- Shrooms and Slime-Shrooms
- Ghosts of course !

If there is still bugs, speling or grammar mistakes (I'm french and I suck at grammar), please let me know here !

I plan to do updates, so keep informed !


Next Updates :

- Restart level when failed
- Pickup objects (healing potions, battery for torch, invunerability pack, ...)
- A title screen with a background
- Good looking menus
- Different ghosts, more levels and bosses (well, not now...) !


Download :

Linux (x64)
Linux (x32)
Windows

Note that I'm a Linux user, so it my not work very well on windows, especially if you have a not-recent graphic card or outdated drivers...
Readme are joined

Did anyone passed level 3 :p ?
« Last Edit: August 05, 2013, 09:52:45 pm by Lo-X »

Kojay

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Re: [LandS] SFML Jam Game
« Reply #1 on: August 06, 2013, 02:19:38 am »
Tried the 64-bit linux version but got a segfault on launching it, so played the windows one instead.

Are you planning to add diagonal movement, or is that against the spirit of the game? It's definitely harder without.
Like the music.

Lo-X

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Re: [LandS] SFML Jam Game
« Reply #2 on: August 06, 2013, 08:30:24 am »
That's weird, I developed it on linux and hadn't any segfault. I'll run some tests today.

Do you have sfml SO files ? Perhaps a probem of compatibility or something, dunno.

Kojay

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Re: [LandS] SFML Jam Game
« Reply #3 on: August 06, 2013, 09:21:59 am »
Yes actually, built sfml 2.1 and it's in the path.

Rhimlock

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Re: [LandS] SFML Jam Game
« Reply #4 on: August 06, 2013, 10:04:19 am »
I had the same issues running Ubuntu 64bit.
I had to rename the libs from *.2.0 to *.2

Lo-X

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Re: [LandS] SFML Jam Game
« Reply #5 on: August 06, 2013, 10:25:10 am »
Yes actually, built sfml 2.1 and it's in the path.

Yeah I think that's the issue, I used sfml 2.0 to compile. I promise to do the next version with 2.1 it should be better.

Daffern

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Re: [LandS] SFML Jam Game
« Reply #6 on: September 02, 2013, 03:37:55 am »
Like it! It could be improved by fixing the choppy collision though :) Is there any chance you would like to share the source? I am very interested in the shading part.

Lo-X

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Re: [LandS] SFML Jam Game
« Reply #7 on: September 02, 2013, 07:56:38 am »
Like it! It could be improved by fixing the choppy collision though :) Is there any chance you would like to share the source? I am very interested in the shading part.

Sources are available here : https://github.com/Lo-X/lands BUT BEWARE : it was coded for 72h SFML Game Jam, so the code is not clean !

Daffern

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Re: [LandS] SFML Jam Game
« Reply #8 on: September 03, 2013, 10:13:52 pm »
Thanks!

 

anything