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Author Topic: Opengl Buffer problem  (Read 1253 times)

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slimmeke

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Opengl Buffer problem
« on: September 09, 2013, 08:08:44 am »
Hey guys

I have a problem using Opengl buffers with SFML.
I do not know if that is a SFML problem or an Opengl problem.
You can find source and images at:
http://stackoverflow.com/questions/18673603/screen-corruption-when-using-opengl-buffers

Hope someone can help me with it.

Laurent

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Re: Opengl Buffer problem
« Reply #1 on: September 09, 2013, 08:17:16 am »
You must disable all your buffers before drawing with SFML.
Laurent Gomila - SFML developer

slimmeke

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Re: Opengl Buffer problem
« Reply #2 on: September 09, 2013, 08:52:28 am »
Tnx Laurent.

Sorry for asking is it possible to give me some example code?
I do not know a lot about Opengl buffers yet.

binary1248

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Re: Opengl Buffer problem
« Reply #3 on: September 09, 2013, 09:15:09 am »
If you mean examples regarding OpenGL buffer objects in general:

http://www.opengl.org/wiki/Buffer_Object
http://www.opengl.org/wiki/VBO_-_just_examples
http://www.songho.ca/opengl/gl_vbo.html
http://nehe.gamedev.net/tutorial/vertex_buffer_objects/22002/
http://lmgtfy.com/?q=OpenGL+VBO

If you mean interaction between SFML and OpenGL buffer objects, there are none.
The closest there is is the tutorial page on using sfml-graphics side by side with OpenGL. The rest you have to figure out by yourself.

http://sfml-dev.org/tutorials/2.1/window-opengl.php
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