Here's the code I've tried:
level_Fill.setRepeated(true);
level_Fill.setSmooth(true);
level_Fill.loadFromFile("data/GeoWarsSprites.png");
background.setTexture(&level_Fill);
background.setTextureRect(sf::IntRect(205, 13, 35, 35));
background.setSize(sf::Vector2f(-1100,1100));
background.setPosition(sf::Vector2f(1100,-200));
Im *guessing* the problem is with setSize, what is the proper way to create a square set to a size much bigger than the texture and have the texture repeated? I have followed tutorials no no avail
edit: background is defined as a RectangleShape & level_fill as a texture.