When the player moves from 0,0 the placed sprites appear on an offset between 0,0 and the playerSprite's position.
I figured this was due to the view changing?
The function gets the sprites ready for a projectile move function that moves all bomb's and works perfectly when the player is at 0,0.
//maybe I should add my view stops moving when a player is beyond a given range(so that it isnt always centered)