Hello guys. How the sf::Music internally works? It uses a double buffer? Whilte playing one it push the data to the other and swap than each x samples?
I wanna make a "audio editing" software that you can put effects in real time, so my idea is to apply the effects over the standby buffer so when it get swaped it will player with affects already applyed. After each swap I go and apply the effect again over the standby buffer.
SFML have some way to make this work? maybe I can make it directly using openAL?
thanks