Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
General
»
[SOLVED]First Run Turial Code Error
Print
Pages: [
1
]
Author
Topic: [SOLVED]First Run Turial Code Error (Read 1267 times)
0 Members and 1 Guest are viewing this topic.
rikimaru2013
Newbie
Posts: 2
[SOLVED]First Run Turial Code Error
«
on:
October 19, 2013, 10:46:02 pm »
Hi everyone
,
It's my first step at C++ Game Developing - and I stop my choice on SFML, but after doing all turial instruction - can't start project. Some screens:
http://clip2net.com/s/5ZBxXZ
http://clip2net.com/s/5ZBzoV
http://clip2net.com/s/5ZBzOM
http://clip2net.com/s/5ZBAhs
http://clip2net.com/s/5ZBAA5
http://clip2net.com/s/5ZBAWf
Can you help me? Thanks a lot in any way.
«
Last Edit: October 19, 2013, 11:16:54 pm by rikimaru2013
»
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: First Run Turial Code Error
«
Reply #1 on:
October 19, 2013, 11:08:23 pm »
The graphics module depends on the window and system module as described in the tutorials. So you obviously have to link against them as well.
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
rikimaru2013
Newbie
Posts: 2
Re: First Run Turial Code Error
«
Reply #2 on:
October 19, 2013, 11:14:05 pm »
Yeap, i see it now. My mind think that more moduls is more size of finished files and more memory taked on .exe file run on.
Thanks for help,
eXpl0it3r
. Problem is totaly solved.
Logged
Print
Pages: [
1
]
SFML community forums
»
Help
»
General
»
[SOLVED]First Run Turial Code Error