Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
General
»
unresolved externals with latest repo build (static)
Print
Pages: [
1
]
Author
Topic: unresolved externals with latest repo build (static) (Read 992 times)
0 Members and 1 Guest are viewing this topic.
GamerGambit
Newbie
Posts: 3
unresolved externals with latest repo build (static)
«
on:
October 24, 2013, 03:22:28 pm »
hi,
as per the vs12 fix in the github repo, iv compiled a static build of sfml for debug and release.
upon building either i am faced with a large amount of unresolved externals for opengl and glew.
i have uploaded the output log to pastebin:
debug:
http://pastebin.com/djb9j3zk
release:
http://pastebin.com/8vFHYTcD
Logged
Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: unresolved externals with latest repo build (static)
«
Reply #1 on:
October 24, 2013, 03:42:22 pm »
From now on, you have to link the external dependencies yourself.
Logged
Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
:
binary1248
SFML Team
Hero Member
Posts: 1405
I am awesome.
Re: unresolved externals with latest repo build (static)
«
Reply #2 on:
October 24, 2013, 04:06:19 pm »
Background information if you are interested:
http://en.sfml-dev.org/forums/index.php?topic=9362.0
Logged
SFGUI
#
SFNUL
#
GLS
#
Wyrm
<- Why do I waste my time on such a useless project? Because I am
awesome
(first meaning).
Print
Pages: [
1
]
SFML community forums
»
Help
»
General
»
unresolved externals with latest repo build (static)
anything