Is it possible to create a Sprite, or Shape that is not affected by sf::RenderWindow::Clear?
My reason for asking is that I have an application that draws a background and a number of sprites that will not change throughout gameplay and it feels pointless to clear and redraw them every single loop.
I have used SetFrameRateLimit but is there more I can do?
Thanks
edit:
An example of this would be the Pong.cpp example.
around line 176:
App.Draw(Background);