- I am making use of glew and initialize it after my RenderWindow has been created.
Since SFML inits GLEW first then, your init should essentially do nothing (afaik). Make sure you init GLEW before SFML gets the chance to do so.
I'm sorry but I can't paste all relevant code as it's huge. If you want me to break down all of the code I'm using specifically for drawing fonts I can.
Since you say it never works drawing a text, you should be able to create a small example from scratch, that just opens a window and draws text.
The only guess we can currently make, is that you're doing some custom OpenGL stuff, that doesn't work well with SFML. Or you're not properly resetting OpenGL states.
Have you ever tried using glFlush after drawing? Because it the past there was some issue (mostly in multithreaded applications), where the drawing call didn't get fully through.
Those "glowing" titles look awful.