Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: sfml event handling for my buttons  (Read 1049 times)

0 Members and 1 Guest are viewing this topic.

makerimages

  • Newbie
  • *
  • Posts: 24
  • Yay!
    • View Profile
    • Email
sfml event handling for my buttons
« on: December 11, 2013, 08:46:14 pm »
Hey, I got a button class like this:
#include "Button.h"


Button::Button(std::string content,int x, int y,GameObject* gameO,GameWindow* wI): xPos(x), yPos(y),game(gameO), windowIn(wI)
{
        sprLeft=game->getSpriteManager()->getSprite(3);
        sprLeft->setPosition(xPos-content.length()/2,yPos);
        sprRight=game->getSpriteManager()->getSprite(4);
        sprRight->setPosition(xPos+(content.length()*content.length()*1.9),yPos);

        contentT=sf::Text(content,*game->getGuiFont());
        contentT.setColor(sf::Color::Black);
        contentT.setCharacterSize(18);
        contentT.setPosition(xPos-content.length()/2, yPos-2);
}


Button::~Button(void)
{
}
void Button::draw()
{
                windowIn->getWindow()->draw(*sprLeft);

        windowIn->getWindow()->draw(contentT);
                        windowIn->getWindow()->draw(*sprRight);

}
Button::Button(void)
{}
 

and it is made and drawin in a class like this:
#include "MainMenuWindow.h"


MainMenuWindow::MainMenuWindow(GameObject* gameO, sf::RenderWindow *rW)
{
        game=gameO;
        window=rW;
        newGameButton=Button("New Game",window->getSize().x/2-50,window->getSize().y/2-60,game,this);
}



MainMenuWindow::~MainMenuWindow(void)
{
}
void MainMenuWindow::draw(void)
{

        newGameButton.draw();
}

 

what I would like to do, is get mouse click coords in my Main.cpp event loop(standard one) and do something if newGameButton was clicked, how could I do so? Bare in mind that the  Button class is meant to create multiple buttons, all with different actions.
Makerimages-It`s in the pixel