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Author Topic: 64-bit textures?  (Read 8136 times)

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pixartist

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Re: 64-bit textures?
« Reply #15 on: January 05, 2014, 02:07:27 pm »
Edit: Is it possible to draw an opengl texture using sfml (to the sfml quad) ?
« Last Edit: January 05, 2014, 02:13:27 pm by pixartist »

Nexus

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Re: 64-bit textures?
« Reply #16 on: January 05, 2014, 03:21:01 pm »
Edit: Is it possible to draw an opengl texture using sfml (to the sfml quad) ?
Since SFML can't handle texture formats other than GL_RGBA8, no.

You should have a look at the tutorials, documentation and examples to see how OpenGL and SFML interact. It's actually not that difficult to achieve, but of course you have to know the basics of OpenGL.
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