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Author Topic: [Newbie Question] Getting global mouse coords  (Read 2681 times)

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phear-

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[Newbie Question] Getting global mouse coords
« on: July 17, 2009, 01:10:52 am »
I'm new to SFML (only about 12 hours in atm haha) and im getting stuck at finding the global mouse coords. I'm in the process of making an RTS and atm im trying to get the map to move around. This is what i'm using right now:

Code: [Select]

//Direction 1 (Quadrant 1 - North West)
if ((Event.MouseMove.X > 50) && (Event.MouseMove.Y < ((int)App.GetHeight() + 50)))
{
GameView.Move(-1.f * ElapsedTime, -1.f);
}


The Event.MouseMove.X is giving me the mouse position within the view. I've tried a few different methods and still cant seem to find it.

Thanks for any help :)
Eugene Alfonso
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Lynix

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[Newbie Question] Getting global mouse coords
« Reply #1 on: July 17, 2009, 01:29:13 am »
You can get the global mouse coords by using
Quote
App.GetInput().GetMouseX()
App.GetInput().GetMouseY()

Nexus

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[Newbie Question] Getting global mouse coords
« Reply #2 on: July 17, 2009, 02:17:14 am »
An alternative is sf::RenderWindow::ConvertCoords().
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Laurent

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[Newbie Question] Getting global mouse coords
« Reply #3 on: July 17, 2009, 08:37:22 am »
Event.MouseMove and App.GetInput().GetMouse*() will both give you mouse coordinates relative to the window.

ConvertCoords will then convert these coordinates to coordinates relative to the "scene" (what you call global coordinates).
Laurent Gomila - SFML developer

 

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