I've been stress testing my engine for a few hours now and have about 1000 entities in one map that call the same sound when they are collided with by the player, after calling this sound about 400 to 500 times the whole sound backend dies with no error, just no sound, period.
Any ideas?
EDIT:
I know that this is a pretty extreme corner case, but I CAN see where this could become an issue down the line.