Hello. I got a question that I've ran into in my game development. Lets say we have a object thats 200x100. We set the center to the exact middle and rotate it. Now when we check if the player box intersects with the odd rotating shape how do we do that correctly?
Sinces its rotating sf::IntRect doesn't have a rotate feature.
or am I completey wrong and off track here
Thanks,
Preston Alvarado