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Topic: OpenGL integration (Read 6189 times)
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Srejv
Jr. Member
Posts: 63
OpenGL integration
«
on:
November 20, 2007, 11:08:28 pm »
While checking the roadmap I noticed this entry:
GRAPHICS Improved the integration of OpenGL functions into SFML rendering 100 %
Which made me really curious... what are the improvements?
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Laurent
Administrator
Hero Member
Posts: 32498
OpenGL integration
«
Reply #1 on:
November 21, 2007, 02:32:51 am »
It consists of two things :
- No more need for BeginOpenGL / EndOpenGL
- User states are properly saved and restored by SFML
So now you can
really
mix SFML graphics and OpenGL without any extra work, and without messing up all the states
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Laurent Gomila - SFML developer
Srejv
Jr. Member
Posts: 63
OpenGL integration
«
Reply #2 on:
November 22, 2007, 05:08:01 pm »
Great.
And how does the mixing work now?
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Laurent
Administrator
Hero Member
Posts: 32498
OpenGL integration
«
Reply #3 on:
November 23, 2007, 02:41:14 am »
OpenGL states are just saved and resetted properly in SFML code.
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Laurent Gomila - SFML developer
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