Hey guys,
A little background first.
We have been using SFML for a small live project of a remake of an old loved game once called HostileSpace,
We remade the client using SFML, and have had no issues thus far.
We built a sprite batcher, which is used for quite a few elements.
The issue we have is the texture size limits and sprite batching.
We would like to avoid splitting our atlases manually, and were wondering is using thor::BigSprite may com in handy.
From what I've read, I can't see a quick fix to use both batching and BigSprite.
Anyone got any pointers, about the logic side of working out where to find our texture, for the vertex being drawn, inside a BigSprite?