Hello!
So I've had an idea for a game that I want to develop when I go back to university later this year and I'd like to use the SFML .net library (Because I've been using it quite a bit lately and already have plenty of nice code I can continue using).
But I'm not sure whether it is possible at the moment, so here it is: I want to make a 2d platformer, only the 2d scenes are actually on the 6 different sides of a 3D cube that can be rotated with the mouse.
So, using SFML .net and OpenGL am I able to create a 3D cube in OpenGL and then texture each face of the cube using a RenderTexture from SFML?
If that didn't make sense then I can draw you some terrible diagrams which will be equally confusing
Thanks!