Hi everyone, I am thinking to move from GDI UI (MFC project) to SFML, because Direct2D is just slow and I get low FPS.
For now I just want to play a bit with SFML to see it's capabilities, but I need to run it in "Use Multi-Byte Character Set", because that is the requirement in the MFC project I will need it. But when I run the simple test project I get linking errors:
Error 3 error LNK2005: "private: __thiscall type_info::type_info(class type_info const &)" (??0type_info@@AAE@ABV0@@Z) already defined in libcmtd.lib(typinfo.obj) msvcrtd.lib
Error 4 error LNK2005: "private: class type_info & __thiscall type_info::operator=(class type_info const &)" (??4type_info@@AAEAAV0@ABV0@@Z) already defined in libcmtd.lib(typinfo.obj) msvcrtd.lib
Error 6 error LNK2019: unresolved external symbol _main referenced in function _WinMain@16 sfml-main-d.lib
Error 7 fatal error LNK1120: 1 unresolved externals F:\SFML\Test\Test\Debug\Test.exe 1
When using Unicode set, everything is OK. Isn't the SFML 2.1 compiled in Mulit-Byte or I have to compile it myself for this?