My sprite runs through a loop every few frames
that advances the frame counter and then sets the new
image for that frame to the same sprite.
// sf::Image frame[ MAX_FRAME ];
sprite.SetImage( frame[ frameCounter++ ] );
It seems to me that if I pass true to sprite.FlipX(),
once the sprite.SetImage() call comes the boolean returns to false.
Either that or I'm messing up somewhere.
Is sprite.FlipX( bool ) set to false whenever sprite.SetImage( image )
is called?
Thx.