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But I don't GET a Standard Error Output. Maybe if I compile my Program as a Console App, the STDERR will show up in the console?
negative scales are not allowed.
The FlipX and FlipY functions just flip the image without altering the sprite's geometry. Using a negative scale would invert the quad's coordinates, so instead of being drawn in (0, 0, width, height) it would be drawn in (-width, -height, 0, 0).
Well, I think that it can be confusing for many users, especially beginners. But you're right, that could be useful too. I'll think about it for SFML 2.0.