I'm writing the Spine runtime for SFML and I want to render a mesh. I have an array of vertices and UVs and I have an array of vertex indices that describe the triangles I want to draw (eg 0,1,2 ,1,2,3 ,2,3,4 would draw 3 triangles). Is it possible to draw this way using SFML? For now I'm just specifying the vertices multiple times, but this isn't ideal.