I read the tutorial for sprite but i found a few things hard to understand. Before i go and reread it, i'd like to ask a few questions of the top of my head.
A texture is just a specific design, the entity is a specific shape, now the sprite is just a texture laid onto a shape.
Now i was wondering, would it be more convenient if instead of having numerous of textures in my resource folder, have one bit texture that contains multiple textures inside of it like a sprite sheet? Also lets say i did have a sprite sheet, how can i implicitly obtain a specific texture for a sprite? Would i need to use the sf::initRec (Not sure how it was spelled), then specify a value of were the texture is locate?
I'm just a bit confused as to how all this works, also what is the best way if i was trying to save idk graphics or save speed(images load faster)?