Hi guys, I'm new around here, I've finally managed to set up SFML and Visual Studio 2013 and loaded a texture/image from a file succesfuly, but I get a weird OpenGL error message on execution, it shows the message after the texture is loaded from an image:
The application still works and the texture is loaded and drawed, but I get that error message every loop iteration.
It has something to do with the atigktxx.dll, which I have in the Debug folder, since it wasn't showing the error before copying the .dll in the debug folder.
Any idea about what can it be or how can I track it down?
Thanks!