The goal of the fixed time step is not to limit the frame rate or has essentially nothing to do with rendering at all. The fixed time step is to get an consistent logic steps. The logic is thus independent from the rendering. If your PC only manages to render with 20 fps, the position calculation won't be effected by that, it will still move the same pixels per second.
Of course running the rendering as fast as possible isn't good, thus you can still use VSync or frame rate limit and since the logic doesn't depend on the FPS anymore, it doesn't matter if it hovers around 60 or so instead of being exactly 60.