Why do you ask for SPARK then?
It was just example.
Ok, thanks I'll take a look at Thor.
I created a particle system, based on sf::Quads, but I wanted to know, how can I blur my particles like in yt viedo, or texture it. I'm asking, beacuse when I draw my particles with Gaussian Blur shader, my quads are just vanishing. When I texture it, one quad is one pixel so to create something like on the screen:
http://oi61.tinypic.com/104ntc4.jpgI must to create width*height*4 vertices for one big textured particle, right ?
Generally, I want to have two options. Texture particle, and create an effect with that, or just lay on particles an shader (for example blur, like in this video:
).
So to create (textured) particle system based on vertices, is something like texture_width*texture_height*4*particle_count vertices a good idea ? That's my final question. And it's not my first time, when I'm using particles, but I've never tried to create any particle system by myself.