Hey there SFML enthusiasts! I've been working on and off on a 16 bit JRPG with what I like to think is an innovative battle system.
I've been using SFML 2.1 (started with 2.0 waaaay back) for things like window management, and drawing capabilities.
We're a team of three people:
1 programmer (which is me)
1 designer
and a 2D artist
We're huge fans of JRPGs and we decided we wanted to create one many years ago.
Now in whatever free time we've been working on it.
I'm not too great about explaining it in great detail, but my designer is!
Take a look at
http://www.nicholasstamatis.com/projects/mazian-chronicles/ to see a pretty detailed description of the battle system and some (outdated now) graphics!
Also here's an idle animation for one of characters:
http://i.imgur.com/ae3dh4T.gif. I hope to have the battle system finished by the end of summer, then I will release a demo for testing purposes.
I know there isn't much to go on right now, but if you guys have feedback, I'd love to hear it!