As I try to create a Generic Class with all Resource in SFML.NET I kinda need to know where property filename resides?
When I call the constructor of the class Texture i.e. I gonna have to pass a "string" filename.
public Texture
(string filename
) : this(filename,
new IntRect
(0,
0,
0,
0)) { } Is the Constructor Definition within' Texture.cs
since it's called "this" and not "base" it has to be within the Texture class or can "this" be handled like "base" here and filename therefore lies within "ObjectBase" ?
Wherever it lies I can't find the property within Texture.cs and ObjectBase.cs anyway...that's why I'm asking actually.