Hello, I am currently working on a game with SFML (2.1), I am using Visual C++ 2010.
Just to start my computer is not the best, maybe not even close
however this is way too exagerated as all I have done so far is a little bit of the main menu and it uses 56% of the CPU... And However I can play Call of Duty : Modern Warfare 2 (which I Suppose it's heavier then a little bit of the main menu of my game...) and it only uses about 36%...
So yeah, I Do not know where the problem is... I have tried many things, I have tried not loading an intro video (I Am Using SfTheora 1.4 to do so) by removing all of the SfTheora calls and everything associated to it, I had one multi-thread call which was just scrolling text around the screen , I tried removing it as well, I tried removing a function (void) which was cycling the colors of a text, I tried commenting out the WHOLE events code block ... I tried removing vSync, I tried using framerate limit, I tried who knows what! I went from every part of my code, changing things... NOTHING, The CPU just keeps at that level pretty much
With a thing THIS small (so far) I guess it shouldn't even be on 1% CPU... MAX I would say like 4%... So... Why does it stay like that?
Please Make Any Suggestions and tell me if you need anything to help me out
Thanks