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Author Topic: [SFML 2.1 bug] Messed texture matrix after rendering textured geometry  (Read 6564 times)

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Laurent

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Re: [SFML 2.1 bug] Messed texture matrix after rendering textured geometry
« Reply #15 on: September 01, 2014, 02:30:54 pm »
Well, you posted this OpenGL code and said it was not working, I answered to that. Sorry if that was not your initial issue. Things are already quite hard to figure out when SFML + OpenGL and/or GLSL are involved, so you shouldn't post things that are not your problem; even if they are related, they can make things more confusing (i.e. someone gives an answer which doesn't apply to your initial problem... for example ;)).

Anyway, I'll read the whole discussion and see if I have something new to answer.
Laurent Gomila - SFML developer

 

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