Greetings to everybody. I'm new to game creating, OpenGL, SFML and you forum )
Currently I'm writing my own terrain engine, so to say... I intend to make a level editor in the future. My ambitious plan is to make something like this:
Looks like an impossible task for a newbie because of using custom shaders and abstruse formulas, but I want to implement at least texture splatting on edges...
Struggling with google I hoped to find some tutorials about making such terrains but all my requests were to no avail.
So
1) My current approach is to make a vexel array for each land area containing different textures. Somehow I want to make texture splatting in vexel array intersections. By the way I use vertex arrays of different types, not only quads.. Does it make sense in order to draw a terrain?
2) I have heard about using alpha maps for splatting textures. But I have no idea how to implement this... If it is a large topic could anyone advise me some articles or literature about this?
3) I'll repeat that I'm new to SFML and I don't have any knowledge of OpenGL actually. Can I reach my goals learning SFML only? Or do I have to learn OpenGL basics first?
Thank you for your further helpful answers.