Hi,
I was wondering if there's a way to associate a repeated texture taken from a tilemap to a VertexArray.
I'm designing asteroids as non convex triangle based objects and I have a sort of texmap with different repeatable rock textures + some sticker-style graphics to overlay on my polygonal asteroids (extra craters, space base, smashed alien...)
I don't seem to find a straightforward way to do it....
is there a way to fix a textureRectangle when assigning the texture at the state level?
state.texture = ??
thx